Turn No | |
Who's Turn is it? |
|
Step |
|
1. Who Goes First | |
2. Can Issue New Orders | |
3. Visibility of Unit/Teams | |
4. Remove Smoke Markers | |
5. Rally Pinned Down Units | |
6. Remount Bailed Out Tanks | |
7. Unit Last Stand | |
8. Formation Last Stand | |
9. Reveal Ambushes | |
10. Roll For Reserves | |
11. Logistics |